So earlier this month I mentioned I've been trying my hand at learning how to use Maya.
My first project, following online lessons from Digital Tutors, had me creating, rigging, and animating a robot from scratch.
Thought you all might get a kick out of seeing how it turned out.
Since doing this, I've discovered a few things: my laptop can't handle 3D particles, or 3D animation very well, and it's not crazy about tons of textures either.
It's still pretty quirky, but after 2 DAYS of rendering, waiting to see how it turned out (and hogging my computer), I don't think I'll be going back to make changes. But, for my first ever foray into 3D, I'm pretty happy with it.
So this will probably be first and last animated 3D piece I do until I get myself a new computer. Though, in the meantime, I'll probably focus more on learning to model instead.
I had hoped to make it a new year's resolution to update the blog at least once a month; but, I'll spare all of you the gory details. I will say that after two-and-a-half years, I'm no longer working for Toon Boom Animation. I still love their software, but sometimes it's better not seeing what happens behind the curtain.
I do have another job lined up, down the road; but until then, I thought I'd take the opportunity to stretch my drawing muscles again after barely touching a pencil during the last few years, and actually do some art stuffs!
So what's with the "beeps" and "boops"? Many of you might know that despite me not being a fan of drawing robots, I tend to draw a LOT of them, and this month has been no exception! Here's the breakdown:
I'm creating my own table-top card game about -- fighting robots.
I'm finally learning Maya, and the first tutorial is to -- build a robot.
Finishing up an old piece of demo 2D animation -- of a Transformer.