So, this has been another odd year for me...
A good chunk of 2015 I've spent dealing with the pinched nerve causing problems with my drawing arm. Needless to say I haven't done a ton of drawing or freelance art.
Despite that, I was able to actually finish my animation video tutorials and likewise, make them available to the public on udemy.
If you still haven't seen them, check out the link here:
https://www.udemy.com/animating-traditionally-with-toon-boom/
I've also gone back to learning video game creation. It's something that I really enjoyed as a kid, but never pursued, and it's amazing seeing all the tools now widely available.
I got hooked on Game Maker Studio back in 2013, and I'm already rusty. So this year, I've been having fun going through a couple more tutorials.
Let me know if you want to see a sample of one of the finished tutorial games!
I was also able to complete a re-creation of Dungeons & Dragons' Keep on the Shadowfell, using RPG Maker VX Ace! Basing much of the game on playing sessions I ran back when I was teaching at Sheridan. Unfortunately, I can't release it to the public as it was made with liberal use of copyright materials/media. So it's going to have to stay a personal project. Sorry all.
Speaking of games... Development continues on my table-top card game.
Mechanically, I'd say it's pretty much done, and I'm hoping to start drawing up art in January.
In case you're wondering; no, I won't be publishing the game through Kickstarter. It would be logistically impossible for me to handle publication and distribution by myself. Hopefully, I'll be able to show it to a few publishers at gaming conventions next year, and find someone to pick it up.
In the meantime, I'm still waiting on a couple other developments, but I guess I'll just have to see what 2016 brings.
Until then, here's wishing everyone a happy holidays and all the best in the new year!